For decades, video games were framed as a threat: distractions, time-wasters, or even psychological hazards. Headlines warned of addiction, aggression, and social withdrawal. Yet, as data improves and researchers gain direct access to player behavior, a more complex picture is emerging. Video games are not simply “good” or “bad.” Under certain conditions, they can support mental well-being — and under others, they can undermine it.
Recent research, including a landmark study from the University of Oxford, suggests that gaming may offer measurable psychological benefits when approached in balanced ways. Understanding these effects requires separating evidence from myth.
1. Games Can Increase Short-Term Well-Being and Positive Mood
In 2020, researchers at the Oxford Internet Institute published a study examining players of Animal Crossing: New Horizons and Plants vs. Zombies: Battle for Neighborville. Unlike earlier studies that relied on self-reported playtime, this research used actual gameplay logs provided directly by game developers.
The result was striking. Players who spent more time in these games tended to report higher levels of well-being and happiness than those who played less or not at all.
Professor Andrew Przybylski, who led the study, emphasized a crucial nuance:
“That doesn’t mean the game itself causes happiness.”
Instead, the data suggests that positive engagement, especially in games with social or cooperative elements, is associated with better mood. The effect resembles other leisure activities — such as hobbies or social interaction — rather than medication or therapy.
2. Gaming Can Reduce Stress and Provide Emotional Regulation
Multiple studies in psychology and neuroscience show that interactive digital environments can reduce stress by offering structured goals, clear feedback, and a sense of control — all factors known to calm the nervous system.
Games like Animal Crossing, Stardew Valley, or Journey are often described as “low-pressure” experiences. Researchers link their calming effect to:
- Predictable rules
- Gentle pacing
- Non-punitive failure
- Repetitive, soothing tasks
According to the American Psychological Association (APA), such experiences can help players regulate emotions, especially during periods of uncertainty or crisis.
This effect became particularly visible during the COVID-19 pandemic, when gaming activity increased globally and many players reported using games as a way to cope with isolation and anxiety.
3. Games Can Strengthen Cognitive Skills and Mental Flexibility
Cognitive scientists have long studied how games affect attention, memory, and decision-making. Research published in journals such as Nature and Frontiers in Psychology shows that certain types of games are associated with improvements in:
- Visual attention
- Spatial reasoning
- Task switching
- Reaction time
- Problem-solving under pressure
Action and strategy games, in particular, require players to process large amounts of information quickly, adapt to changing rules, and make decisions with incomplete data.
These skills are transferable, meaning they can influence how people perform tasks outside of gaming — though the degree of transfer varies by individual and game type.
4. Games Can Support Social Connection and Belonging

Contrary to the stereotype of the isolated gamer, many modern games function as social spaces. Multiplayer titles, cooperative missions, and shared virtual worlds allow players to communicate and build relationships.
The Oxford study noted that players who felt connected to others through games reported higher well-being than those who played alone or felt pressured to play.
Psychologists describe this as social capital — the sense of belonging and mutual support that protects mental health. In online games, this can take the form of:
- Team-based goals
- Shared achievements
- Informal conversation
- Identity expression
For some individuals — especially those with physical disabilities, social anxiety, or geographic isolation — games can provide access to social interaction that might otherwise be difficult.
5. Games Can Support Meaning, Mastery, and Motivation
Human motivation is strongly linked to three psychological needs identified by Self-Determination Theory:
- Competence
- Autonomy
- Relatedness
Well-designed games directly engage all three.
Players improve skills (competence), make meaningful choices (autonomy), and connect with others (relatedness). This combination can produce a sense of progress and purpose, even in small doses.
Researchers emphasize that this effect does not come from endless play, but from balanced engagement. When players feel forced to play — for example, due to stress avoidance or compulsive patterns — reported well-being declines.
The Limits: When Gaming Stops Helping
Scientific organizations, including the World Health Organization (WHO), are clear on one point: Gaming becomes harmful when it replaces essential life activities.
In 2019, the WHO classified Gaming Disorder as a diagnosable condition, defined by:
- Loss of control over gaming
- Priority given to gaming over other interests
- Continued play despite negative consequences
Importantly, this diagnosis applies to a small minority of players, not to gaming in general.
Conclusion: A Tool, Not a Cure
Video games are neither villains nor miracles. They are tools — powerful ones — capable of shaping attention, emotion, and behavior.
Evidence from Oxford and other institutions suggests that moderate, voluntary, and socially connected gaming can support mental well-being. At the same time, excessive or compulsive use can amplify stress rather than relieve it.
The real question is no longer “Are video games good or bad?”
It is “How, why, and for whom are they used?”
